Introduction

If you're asking yourself "How to play Cookierun Braverse TCG?" You have come to the right place. We'll be going through details like, types of cards available, the TCG layout on-board, victory conditions, gameplay, and so on. For comparison, the gameplay strikes a balance — it’s not as complex as Magic: The Gathering, yet not as simple as Disney’s Lorcana TCG. Instead, CookieRun: Braverse TCG hits the sweet spot between being a competitive trading card game and a welcoming experience for players new to TCGs.
Type of Cookierun Braverse Cards
Cookie Cards
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These types of cards comes with unique attacks or skills used to battle your opponent and their Cookies. It's the 'frontline' cards that enters the Battle Area in the game (more about this later).

- Name
- Level
- HP: The Cookie's health points. Place the equal number of indicated cards from your deck under the Cookie card face down
- Skill: Skill The Cookie's special skill
- Cost: The cost to use a Cookie's attack or skill
- Effects: Special effects of an attack or skill
- Card Info: Regulation Mark / Card Number / Rarity / Illustrator
- Color mark type
Color type | Symbol |
---|---|
Red | ![]() |
Yellow | ![]() |
Green | ![]() |
Blue | ![]() |
Purple | ![]() |
Mix | ![]() |
Item Cards
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In CookieRun Braverswe TCG, an item card is a support card that activates by resting card(s) in the support area and triggers effects during the player’s turn.
Trap Cards
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Trap cards activates by resting a card in the support area when your opponent attacks. It's important to note that these cards can only be used when the opponent declares an attack.
Stage Cards
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Stage cards are also a type of support card that continuously affects the player's field after placement. Special effects from stage cards can be triggered every turn.
Flip Cards
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A FLIP card is a special subtype that activates its ability when flipped from the player’s HP stack as a result of taking damage. These cards add an extra layer of strategy by rewarding players for managing their HP stack effectively throughout the game. Players can include up to 16 FLIP cards in their deck, making them a powerful and versatile option for competitive play.
CookieRun Braverse TCG Board Layout

Battle area
- The place where your Cookies are played.
- Up to two Cookies can be placed at a time, and it is not possible to place a new third Cookie when there are already two Cookies present in this area.
Support Area
- The place where cards are placed to use as cost for activating item cards, trap cards, or initiating a Cookie's attack.
- All types of cards can be placed in the support area.
- Only one card can be placed per turn. The card must be placed face up.
Break Area
- The place for your Cookies to rest.
Stage Area
- The place for your stage cards.
Deck Area
- The place for your deck.
- In CookieRun: Braverse TCG, you must prepare a deck of exactly 60 cards, which can include Cookie cards, Item cards, Trap cards, and Stage cards.
- When building your deck, you are allowed to use cards from all color types, giving you flexibility to create unique strategies that suit your playstyle.
- You can include up to four copies of the same card number and up to 16 FLIP cards, allowing you to take advantage of their special abilities.
- However, every deck must include at least one Cookie card, as they are essential for gameplay and winning conditions.
Trash Area
- The place for your used item cards, trap cards, etc.
How to Play Cookierun Braverse TCG?
How to Win?
In CookieRun: Braverse TCG, you win the game if either of two conditions are met during gameplay. First, if the total level of Cookie cards placed in your opponent’s break area reaches 10 or higher, you achieve victory.

Alternatively, you also win if your opponent has no remaining Cookie cards in their battle area and cannot play any more Cookie cards from their hand into the battle area. Both conditions emphasize strategic board control and careful resource management throughout the game.
Preparation Before Playing
- Shuffle the deck and place it in the designated area.
- Players engage in Rock-Paper-Scissors. The winner chooses to play first or later.
- Draw 6 cards from the deck into your hand.
- Each player can mulligan by returning their entire hand to the deck and reshuffling, then drawing 6 new cards. The player chosen to go first can perform Step 4 first.
- Each player places 1 Cookie card face down onto the Battle Area from their hand. If a player does not have a Cookie card in their hand, they must reveal their hand, return it to the deck, and draw 6 new cards. The opponent may draw 1 card from the deck. Repeat this step until both players have a Cookie card in their hand.
- Each player flips their Cookie card face up and places cards from the top of their deck underneath it in order, according to the HP value on the Cookie card. The first card placed goes to the very bottom. [On Play] effects of Cookie cards cannot be activated during this phase.

Finally, the player chosen to go first starts the game!
Playing CookieRun Braverse TCG
Active Phase
Change all of your [rest] state cards to [active].

Draw Phase
Take 2 cards from the top of the deck.
- You cannot draw a card from the deck on the first turn of the game,
- When the deck has O cards left, perform a [refresh].
How to [refresh]? When the deck has O cards left , the player selects 1 Cookie card of L V . 1 or higher from their trash and places it in their break area. After that, shuffle all cards in the trash and place them in the deck . If there was any effect in play or damage during this time, they only take effect after the [refresh].
Support Phase
You may place one card from your hand into the support area as [active].
Main Phase
In the main phase, you can perform actions A to C in any order and as many times as you want.
- Action A - cookie's appearance, use of stage card, and/or activate item/trap cards

- Action B - Activation of card effects

- Action C - Battle

Note:
- You cannot attack on the first turn of the game.
- If you declare the end of your turn's main phase, proceed to end phase.
End Phase
If there are effects that activate at the end of the turn, they are activated and resolved during the end phase. Then, it is your opponent's turn. The end phase proceeds in the following order:
- If there are effects that activate at the end of your turn, you must activate and resolve them.
- If there are effects that activate at the end of your opponent's turn, they must activate and resolve them.
- Effects that are designated with phrases such as "during this turn" are canceled.
- Effects that are designated with phrases such as "during this turn" for your opponent are also canceled.
- Switch turns.
There you have it! The opposing player then takes their turn by following the same steps and phases. That’s how you play CookieRun: Braverse TCG.
Closing
Hopefully, your question "How to Play CookieRun Braverse TCG?" was answered! Take your time to read through the steps and rules again, and you’ll find that playing CookieRun: Braverse TCG is not as hard as it may seem at first. Don’t hesitate to playtest with your friends at your nearest local game store (LGS) and enjoy the experience of learning and improving together.
We hope you have fun exploring the game and discovering your favorite decks and strategies! Don’t forget to bookmark our website for more deck guides, strategy tips, and future updates on CookieRun: Braverse TCG content.
